| Tuesday, March 4th, 2008 |
| 7:17 pm |
Project: Playfulness and delight.
I just watched My Neighbor Totoro and those kids really knew how to have fun and appreciate their surroundings (mainly by running around exploring it). I don't think I was that relentlessly playful when I was that age. *envy*. So I need a plan to become more playful (ha ha ha!) Step 1: make silly faces. Step 2: sing loudly in the car. (only by myself, or with others?) Step 3: considering making farty noises, but some people don't appreciate the humour. I dunno. Step 4: identify other playful people and copy them. Running around doesn't work so well. Sometimes I run with impatience if walking is too dull. People might think I'm a criminal if they see me running down the street. Eating strange food mixtures is something I already do. Maybe I'll do it more often. I'm not quite sure how serious I am with this plan. Partly serious I guess. But amused. Oh yeah, step 5: solicit ideas from anyone who's reading. Not that I'll necessarily want to do any, I can be pretty self-conscious. But I like options. And it might be funny to think about. |
| Wednesday, October 24th, 2007 |
| 5:07 pm |
Science fiction goodness
I haven't read any of flurb.net yet, I've only heard one story from it elsewhere (Cory Doctorow's I Rowboat, recommended), but I'm looking forward to doing so. Spotted in warrenellis.com syndicated lj feed via dalekboy |
| Thursday, September 13th, 2007 |
| 6:51 pm |
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| Thursday, August 23rd, 2007 |
| 10:32 pm |
I left the dalek toy thay says "exterminate" at Adrian's birthday party last weekend. Anyone else who was there know where it ended up? |
| Sunday, August 12th, 2007 |
| 12:25 pm |
I was informed last night that you can stick a cup in a shirt pocket. It's called ... pocket cup. It really works. Thanks karenanning (and credit to the Mighty Boosh for the idea) |
| Tuesday, May 1st, 2007 |
| 11:42 am |
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| Wednesday, December 13th, 2006 |
| 7:09 am |
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| Tuesday, November 14th, 2006 |
| 11:34 am |
Zombie Walk
Just saw an article on Wikipedia about people dressing up as zombies and walking through city streets with that walk zombies have. The world is full of amazing things. There's something a bit strange about well-organised zombies. One of the websites says "walk with fellow zombies" and I imagine these isolated zombies (maybe there was a small partial apocalypse) sitting at home and searching for each other on the internet. And maybe having trouble using the computer. Come to think of it, they might not have a place to live, so they go into a library or internet cafe and ask for help doing it, resisting only with great difficulty eating the staff. |
| Monday, October 30th, 2006 |
| 5:21 pm |
ChessRogue and the Roguelikes
I've been trying out some of the new smaller roguelike games, some which have been made for 7 day roguelike challenges. ChessRogue was one I'd played before, but there's a newer version which allegedly makes it a bit easier on the later levels. It breaks a lot of the roguelike conventions. There's no hit points, you can see the whole level, there's no character levels (but there is character advancement) and there's several other differences. I think the character advancement is more interesting actually, it's very satisfying getting the new powers. The game feels partly like a series of puzzles: learn a way to defeat pawns until you get the power that makes that easy, then how to defeat the mobile bishops (some are easy since they're stuck in a corridor with no diagonal moves available). Defeat enough knights and they become easy, except in their ever increasing numbers they can be a challenge. I really like this one for its novelty relative to other games. Quest for Pants I found this one a bit frustrating, and it reminds me of the original rogue. Not much more to say about it since I haven't played that much. Still quite impressive for a game made in 7 days. Frozen Depths seems like it was made to demonstrate an alternative to food and hunger. The temperature system has some similarities and some differences compared to a hunger system, and it seems like much more of the focus for the game. Starting off naked is a little unrealistic but never mind. The monsters do somehow have a different feel to other games, but I wonder if it's just their names. The icey depths also feel a bit different from a regular dungeon. This one's interesting because it makes the setting different with lots of small differences. Tried some of the windows games in wine, with two problems: two of the diagonal movement keys didn't work, and the most interesting one, Dwarf Fortress didn't work. Played just a little bit of Z-Day the zombie-themed game, but I think I need to read the instructions to get much further. |
| Tuesday, October 10th, 2006 |
| 11:50 am |
Folk corollaries
These are some things I came up with a couple of months ago. Look before you leap. He who hesitates is lost Therefore: Get lost before you leap Practice makes perfect But nobody's perfect Therefore: Nobody has ever practiced There's no such thing as a free lunch The best things in life are free Therefore: There's no such thing as the best lunch If we further postulate the existence of at least one lunch, it follows that there is an infinite sequence of lunches of improving quality, because if you ever got to the end of the sequence, you would have found the best lunch. Look before you leap Never look a gift horse in the mouth Therefore: Never leap into the mouth of a gift horse |
| Sunday, October 8th, 2006 |
| 9:02 pm |
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| 12:56 pm |
Live journal stuff
Now I've started posting I should subscribe to my own journal. Stuff to write about: Fandomedia Uni Graduation Mexican Truffles (that's easy, I'll do it now) |
| Friday, October 6th, 2006 |
| 10:21 am |
That name's already been used
I heard the new Commodore Amiga being promoted on radio. In print they'd spell it Omega, and it's clear that it's a car from Holden, but it's still funny hearing the name. |